

Later in the game, if you are able to pick up a few more life and bullet tokens you start to feel a little invincible and might consider going after the 25 zombie total. I must say, there is something extremely satisfying about going through a turn and just demolishing every zombie in your path. You have very limited amount of resources on the board, not many zombies to kill, and a small map to explore. The first 5 turns were quite grueling though. Once you get the tiles out there with some zombies, the game increases in intensity and enjoyment. I think the slow start was due to the lack of any map tiles at the start. People were taking their time figuring out the mechanics of the game, understanding the cards and deciding where they wanted to go on the map.

It’s a fun game, until it becomes dog-eat-dog. Zombies!!! has you fighting for survival in a city infested with the undead. The player with the least amount of zombies in front of them places the tile and then its a race to get to the middle square of that tile or collect 25 zombies. This sequence continues until the helipad map tile comes up. If the building is on the other side of the board, no reason to keep a hold of it. Some cards require you to be in a specific building to receive a weapon or some bonus. This is good way to get rid of card that are of no use to you. When this happens you make the same combat rules listed above and if the player survives, you can continue your movement.Īt this point you roll the six sided die again and move the number of zombies on the die one space. While moving you will probably run into a zombie or two. The movement must also be either on a road or in a named building. A player cannot move diagonally, but players can occupy the same space. The number that is shown is your movement. You can only play one card per round.Ĥ-5. They range from stopping zombie movements, weapons that help you with attacks, or cards that can hurt other players. You lose half of your zombie total and start again with the same arsenal you had when the game started.Įvent cards can be played at anytime. If you happen to run out of life tokens and fail a combat, you go back to the town square. If you roll below a four, you either pay enough bullet tokens to get yourself up to 4 or you forfeit a life token and roll again. If you roll a four or higher, you defeat the zombie and take the figure and add to your collection (collect 25 before you die to win). Combat works with 6-sided die rolls in this game. If you start your turn with any zombies on your tile, you have to do some killing first. Combat any zombies on your current space. Players will need these if they want to survive, but they tend to be heavily guarded by zombies. These not only add zombies to the game, but also more life and bullet tokens. There are special map tiles that are named buildings, such as the police station, flower shop or hospital. When the tile is played, the player needs to add zombies to the tile. When placing the tiles they can be put in any orientation as long as they don’t cause a dead end running into another piece. Draw a tile from the map deck and place it adjacent to another map tile.

The players also draw three event card that a player can use to help themselves or hinder other players.Įach player turn will consists of up to 7 steps: While there are a few steps each turn, the actual gameplay is pretty simple.ġ. These come into play during the combat phases. Each player gets a figure of their color with three life tokens and three shotgun bullets. Within the pile of map tiles, the Helipad is placed in the bottom half of the pile. This is the starting point for all the players in the game and where they respawn if they die during the game. The game setup involves setting the town square card down on the table.
